Glitches Galore

Posted on Saturday 10 December 2005 Joey Primiani

Fall through floor:
At the second level near where the Elites come out of the coffins, there is a support object appearing from the ground. When a Grunt is shooting you, jump on the floor support and you will fall through.
Game_Freak15.

Flying:
This trick only works against enemies. When in a multi-player map, team up with a friend. Have one person stand still on the ground with the energy sword. Have your friend jump on top of your head repeatedly so that they are constantly jumping directly above you. Now, with the second person looking straight up, tap B, then X immediately afterwards so that you lunge at the “jumper” without killing him. Keep doing this repeatedly so that the jumper goes higher into the air as you follow him up. This trick is especially useful in Headlong. Try to get into the corners of buildings so that it is easier to remain on top of the “sword” player while jumping. This trick can allow you to reach great sniper locations, such as on the cranes or other objects.
Jeff Black.

Note: You must have a sword. Get a Warthog on the passenger side in multi-player mode. Have a friend get in a Banshee on the side of the warthog. Lock on to it with the sword. You will hear a slash, but will not see him do it. Then, have your friend go far away and get out with the trigger still pulled. You will start flying.
OtakuF0.

Instead of shooting out all of your rockets, you can keep them and still do the rocket sword glitch to fly. Begin pressing Y to switch weapons then go into alternating between R and Y. You will not shoot any of your ammunition, but still fly through the air.
logan Dodosn.

You can also use the sniper rifle to fly. To do this, make sure you are zoomed in and your crosshairs are red. Then, look at your enemy and quickly press Y + X + R. Also, when you are sniper or rocket launcher flying, hold A to get more air.
Braden Magleby.

To do this you need a rocket launcher and a plasma sword. Waste all the ammo in the rocket and aim at an enemy that is far away. Wait till the reticule turns red, then press Y + R. Keep doing it quickly and repeatedly until you get it. When done correctly, you should fly across the map directly at the opponent who you were aiming at.
Stayathomemom47.

Go to a map with a Banshee, rocket launcher, and an overshield . Fly the Banshee to an open space. Flip the Banshee so that you can stand on one of the wings. Take out your rocket launcher and shoot the very top of the other wing. This should cause you to fly up into the air.
JOSH.

Shoot into space:
Shoot the machine gun turret on the first level in a phantom tube. Instead of ricocheting, the rounds will usually go into space.
Trapcard1.

Shoot with a stick:
In one of the multi-player levels, go to a stationary machine gun and blow it up with rockets or other explosive devices. Do this until it looks like a bent stick. Go up to it and the message “Hold X to man machine gun” will appear. You can still shoot it, and it will do normal damage, only looking like a stick.
Ignito96.

Shoot faster after melee:
When using a weapon that will not let you shoot immediately after meleeing (such the SMG), press B, then R + X. This should allow you to shoot immediately, but only if you have a full clip.
rustynissan.

Huge explosion:
Play multi-player with at least two people (four people recommended to make it faster). Choose a level with many barrels that explode. Have everyone roll those barrels to an empty spot with a lot of room. Make sure you have every barrel in that pile. Then, place a player in the middle of the barrel pile. Have the other players move away from the pile and throw a plasma grenade. Once the barrels are lit, a huge explosion will occur. The player that was placed in the middle will fly so high that he will reach the very top of the level. Note: The barrels are very fragile. If you hit one twice, it will explode.
white.

Circling rocket:
This works best with a Warthog on Coagulation. Drive the Warthog to the tall hill in front of the trees with the rocket ammunition. Have one person in the Warthog with an overshield in the event of a mistake. Stand a short distance back, lock on the Warthog with the rocket launcher, and move the reticule a little to the side of the Warthog and fire. The rocket will continue to circle around the Warthog for a few minutes. Note: You can still get hit by the rocket if you walk into it.
Heavymetalhead82.

Catapult:
Create a custom multi-player game with rockets, damage resistance, and overshields. Start on Turf or Relic. On Turf, go to the medical tent. Get behind one of the battle shields there (the small one works the best). While standing on the brace that runs one the ground, shoot the top of the shield. It will launch you extremely high.
the neighborhood friendly Baconlover.

Incorrect crosshairs aim:
In multi-player mode, get a rocket launcher and stand directly in front of the other player, facing him or her. Aim it at the other player’s head. On the person that has the rocket launcher’s screen, it will look like you are aiming at the other person’s head. However, on the other person’s screen, the rocket launcher will appear to be aiming straight past him.
ErikGozdieski.

Killed by Guardians message:
In multi-player mode, have the carbine as your first weapon, energy sword as the secondary weapon, and no shields. Get the player with the carbine and aim at head level. Then, run forward, hold R, then quickly and rapidly tap Y until your person dies. In the upper left corner, “killed by the Guardians” will appear. Note: Sometimes you will just get hurt; this may require a few attempts.
Grudge.

Stand in mid-air:
In multi-player mode, stand on someone that is holding perfectly still. Crouch down and shoot him dead. After the person that was remaining still respawns, have him to walk over to where you killed him. He will be able to see you standing in mid-air.
mikey smith.

In the first level, find and drive a Spectre that had Flood in it. Drive the Spectre until you find a room with lots of flying robot things and is tinted a bright red. A wall to you right is perfect for you to scale while holding L for the boost. Keep driving and it will seem as if the world ended. You can dive on some of the air, others you will just ram into. You will also be able to walk on air. This can also be done with a Ghost.
B cool.

Shaky hand:
Get in a side seat of a vehicle (Spectre or Warthog) with a plasma pistol. Charge the plasma pistol and get out. The gun will be shaking as if it is still charged.
DSK6789.

Living dead Flood:
On the level in the library, just before it shows the intermission sequence, there are dead Flood and Marines. Shoot them in the leg. They will skid across the floor and make a moaning roar. Note: They may not skid that far.
jake nehi.

Ghost launching:
This trick can be done on any map in multi-player mode, but Headlong works best. Get into a Ghost and have someone get into a Wraith. Go over to a wall and make a big black mark on it by shooting it. Next, go over to that wall with the Ghost and put your back to it. Have the person who is in the Wraith stand in front of you. Note: You must be facing straight forward in order for it to work. Then, have them move forward while facing directly in front of you and boost, crashing into you and making you spin and go flying upward. If done correctly, you may be able to get on the top of one of the cranes or land outside the map.
kloKKed.

Walk through Pelican cockpit:
On the level were you are the Master Chief fighting the Flood for the first time, go to Pelican that has landed and go inside. Keep walking toward the door to the cockpit and you will go through it. You will be able to see the cockpit.
IceBullet13.

Flying Scorpion:
You will need at least two people and overshields as your default shield for this trick. Overshields will help keep your player from dying while the tank flips and flies, as it spins and constantly takes down your shields. Make the heavy vehicle random. Once you have a Scorpion and a Wraith, have one person get in a Wraith and another in a Scorpion. Get about two tank lengths distance away from each other. Face each other head on. Drive at each other at the same time. Have the Wraith boost half a second after it hits the Scorpion. If done correctly, the Scorpion should fly all over the map.
Xiox.

In split screen mode, go to heavy vehicles and change it to random. Set your shields on overshields. There should be a Wraith and Scorpion. Go to Coagulation (recommended) and get the vehicles. Then, go to the center of the map. There is a road-type thing. Go to each end of the road, then drive towards each other. At the moment when the Wraith hits the Scorpion, have the Wraith use boost. This may sometimes backfire, and the Wraith will go flying, or both vehicles will go flying.
EagleJet101.

Get a tank upside down perfectly. Damage must not be done to tank. Then, get another tank and line them up. Drive your tank on top of the other tank that is upside down. Make sure that it is lined up, then get out. Flip the bottom tank, then look up. The tank will go high in the air.
Meatwad.

Invisible Warthog passenger:

This trick requires one driver, one passenger that is an Elite, and Xbox Live. Note: This glitch will not always work. First, have a driver in the Warthog and an Elite player in the passenger seat. Have the Elite passenger press X. Until he is nearly out of the Warthog, have him keep tapping B. If done correctly, the Elite on his screen will be in the Warthog, but on the driver’s and everybody else’s screen he will be out of the Warthog. If the driver drives to another location, he will still be in the Warthog. When the Elite gets out, he should not move the Left Analog-stick or he will return to the normal position. This glitch works because in real time game play, your body is where you started tapping B, and your invisible body is on your Xbox. Moving on free will place you back where you started tapping B, which is where your real body is located. If somebody moves your real body, you will return back to it. Also the glitch will be interrupted if somebody kills your real body. If somebody bumps into your invisible body the glitch will still work. The same result will happen if the Warthog blows up.
Greg Liskow.

Steal the flag and capture it instantly:
This trick requires one driver, a one passenger that is an Elite, Xbox Live, a Warthog, and a Capture The flag game. Have the driver drive the Warthog next to their scoring base passenger side. Have the Elite do the “Invisible Warthog passenger” glitch. Then, have the driver drive to the opponent’s base and park by it passenger side. The passenger can now get out, hold X, and grab the flag. You should have scored. This works because the Elite’s body in real time game play is over the base, but on his Xbox he is in the Warthog. When he steals the flag, it goes to the Elite’s body in real time game play, thus scoring instantly.
Greg Liskow.

Warthog missile command:
This glitch requires one driver, one passenger that is an Elite, Xbox Live, and a rocket launcher. Have a driver and an Elite passenger. Make sure the passenger has a rocket launcher. Do the “Invisible Warthog passenger” glitch around where there are no walls or hills close by. Then, have the driver drive over to their base. Have the Elite get out. Being over at their base invisible, you can see what vehicles they get in. If an enemy gets in the vehicle, lock on to them and start pressing the Analog-stick Up to aim, to make sure you do not shoot the rocket at the ground which could hurt you. The rocket will home on the enemy vehicle, even though you could be very far away.
Greg Liskow.

Wraith launching:
In multi-player mode, you can launch each other with Wraiths. Turn on overshields or be on team play. This trick works best on Headlong. When you start, get one player in the Wraith and have the other person stand against a wall. Then, line the Wraith up with the person standing against the wall and charge at them with the boost. You should send them flying sky high. You can fly very high and can get on the cranes or on top of a building with an invisible floor. Note: If you get launched and land in the building with the hole in it, you will get stuck and have to kill yourself or reset the game. This trick also works well in Coagulation, because you can launch anywhere.
David Brown.

Start a game in Headlong or in Coagulation (recommended). Make sure you have oversheilds on. Have one person stand against a wall and have the other person charge them with the Wraith’s boost. This should send them flying. You use this to get on top of Coagulation or atop the cranes and get higher in Headlong.
Moma Vujisic.

Invisible kill:

This glitch requires one driver, one passenger that is an Elite, Xbox Live, and a Warthog. Use the “Invisible Warthog passenger” glitch. Drop the Elite off anywhere, then drop his invisible body anywhere (preferably the defensive base in objective games). Then, anytime somebody passes you by, melee attack them without moving the Left Analog-stick. Do not worry if you move; moving without pressing the Analog-stick will not ruin the glitch. They will die and not see you anywhere.
Greg Liskow.

Warthog launches for no visible reason:
This glitch requires one driver, one passenger that is an Elite, Xbox Live, a Warthog, and preferably a sword. Do the “Invisible Warthog passenger” glitch. Drive the Elite a good distance away from his body, then park. The elite can melee attack the Warthog. This can result in launching and spinning the Warthog. If the passenger hits the front end or the back end, prepare for the best spin in the game. If you aim on the side and as low as possible, the Warthog will launch very high. This glitch will work best with a sword.
Greg Liskow.

Warthog cannon:
In multi-player mode in any level, have one person with a sword get in the side seat of a Warthog. Another player needs to go near the side seat. Then have the person in the vehicle slash the other player with the sword when the crosshairs are red. The person who was slashed should go to the opposite side of the level. When he is very far away, have the person in the Warthog aim into the sky and press X to get out. He should then be launched high into the air and will come down shortly. This can be a great way to reach good sniper locations.
Thomas Workman.

Grenade appears from Sentinel:

Get a Sentinel Beam and overheat it. Quickly throw a grenade and it will appear as though the grenade appeared from the Sentinel.
DSK6789.

Phantom Covenant:
This glitch requires a partner and a Warthog on a multi-player map, and you must be a Covenant. Try this out in the Coagulation level. This glitch allows you to make two copies of yourself, one vulnerable to enemy attacks, and one invulnerable. First, get in the passenger side of a Warthog. Press X, but as soon as you are about to jump out, start to tap B very fast. The longer you can tap B, the longer the phantom will remain in the Warthog. You will see yourself in the Warthog, but your partner will see you out of the Warthog. Then, have your partner drive you over to the opposing base where the Banshee usually is found, and park the passenger seat inside the levitating warp. Then, tell your partner to stop pressing B and he or she will float up to the second level. Tell them not to press any buttons besides Team Chat. He can look around, but if he jumps or moves, he will reset back to the original place the glitch was done, and the phantom will be gone. Now, have the phantom look around for the flag (if playing Capture The Flag) and press X to grab it. Once he has it, he can jump and will respawn back to his base with the flag. He can then run to his base to score easily. This trick also works in Zanzibar too.
Blake Main.

Floating Master Chief:

In a multi-player game, have a friend to help you do the following. Have him look down straight at the ground, then jump on top of him. If you start to slide, move slowly away from the direction that you are sliding until you stop. When neither of you are moving, have him crouch down and walk out slowly from underneath you. You will now be floating in mid-air. You can look around and shoot, but if you move you will fall down. If you do it directly next to a tree, you can be covered in the branches and people cannot find you. They will not be looking for you so high up.
Brandon Fahnestock.

Flying Master Chief:
This trick requires two players on different teams and an energy sword. Have the player with the energy sword get a side seat of a vehicle (Warthog or Spectre). Lock on to the enemy with the sword. When it is red, press R. After that, the enemy can either fly away in a Banshee, drive away in a vehicle, or just walk away. However, the player in the Warthog needs to keep their crosshairs on them. After they are far away and still followed with the crosshairs, get out of the vehicle. You will fly directly to them. This is funniest with the Banshee.
DSK6789.

Gravity effects Banshee more:

In the levels where you can take a Banshee, fly up until you cannot get any higher. Look straight down, then shoot the rod gun cannon. Let the banshee free fall you will eventually pass the blast. This flaw has no strategic use.
Dee Ojard.

Crazy Banshee:

On the level when you first get the Scorpion, drive to the top of the hill and snag the Wraith. Drive down the hill until you get to the part where two Wraiths attack you coming out of the tunnel. Do not go in that tunnel. Take out everything except one Banshee flying around. Kill your allies so they do not interfere with your next action. Get out of your Wraith and stand on top of it. Wait for a Banshee to get close and hijack it. Note: Make sure you are on the side of the tollbooth facing the tunnel. Hang on tight, because you will rocket towards the bridge. If you try to fly to the tunnel again, an unseen force will push you back, but it is not as bad as the other force.
Zyro.

Extra ammunition with dual wield weapons:
Have two dual-wieldable weapons (for example, a Needler and an SMG), but do not have them out at the same time. The Needler would be the weapon that you want extra ammunition for. Have the SMG out and find another Needler to dual wield with it. Then, find yet another Needler and trade that with your SMG. You will now have three Needlers, and have three times the ammunition.
Jason Voorhees.

Duel wield with same primary and secondary weapon:
It was originally intended not to be able to have the same weapon as your primary and secondary. Get as a human pistol as your primary weapon and a plasma pistol as your secondary weapon. Get out of the plasma pistol, find a Human pistol, and duel wield the two. You should now have Human pistol as primary and secondary as plasma pistol and Human pistol. Find another Human pistol and press X to swap the plasma pistol with a Human pistol. You should now have Human pistol as primary and secondary as Human pistol and Human pistol. If done correctly you can melee (press B) and have a human pistol as your primary and human pistol as your secondary weapons.
BlitzFasten.

First, obtain two different weapons that you can dual wield. Make sure you are not dual wielding yet. For example, get an SMG and a plasma pistol. If you want to get two SMGs, switch to the plasma pistol. Then, find another SMG and dual wield it with your plasma pistol. Next, find yet another SMG. You will be able to swap your plasma pistol for it while keeping your other two SMGs. Then, press X to discard one SMG. If you press Y to switch weapons, you can now revolve two SMGs without dual wielding.
Andrew B.

Set your starting weapon in multi-player mode to a dual wield weapon. A Brute plasma rifle can also be used. Then, dual wield two different weapons, one of them being a dual wieldable . Change the different weapon to a dual wieldable weapon also. Melee attack to drop one weapon, and you will have two of the same weapon in different weapon slots. This tactic works well with either plasma rifle and SMGs.
Dan Bovill.

This trick requires four dual wieldable weapons, three of the same type and one different. For example, if you have three SMGs and one Needler, get one SMG then press Y to switch to your other weapon. Put an SMG in your left hand and a Needler in your right hand. Go to the other SMG and press X to swap. With the SMG you can now get a total of 540 shots and 60 shots in each SMG. If you drop one SMG and keep pressing Y you will have two SMGs, both with a total of 360 shots.
Vince.

No weapon:
Start a game of Oddball on any level with only the plasma pistol as all of the weapons. When you try to get the Oddball, charge you plasma pistol then run away quickly. If done correctly you will have no weapon. Note: You cannot punch while having no weapon.
KenshinSamurai56.

Start a CTF, Assault, or Oddball game. Pick up the object, and drop it with R while holding X and moving back. Once you have no weapon, you cannot punch, but can still throw grenades. Note: If you run over a weapon while not equipped, you will automatically pick it up and have to repeat the process.
Heavymetalhead82.

Unlimited ammunition in campaign mode:
To do this trick, your weapon must be reloadable and have at least one clip in it. When your weapon has no shots remaining, before you reload switch to your other weapon. Find an ally that you can switch weapons with, then quickly switch to the weapon that needs to reload and swap with the ally. If done correctly, you will see your ally reload the weapon. Swap your weapon back to see that your clip is now full, and it did not take away any ammunition.
Snake1000.

Extra SMG ammo:
First, start on a multi-player map that has pistols and SMGs in easy to find locations. Dual wield two SMGs and get both of their ammunition to the maximum amount, which is 360 per SMG. Then, locate a Magnum Pistol and hold Y to dual wield. Notice that your SMG will now have 360 ammunition, as if you were dual-wielding two SMGs. Also, if you drop the pistol, you may just use a single SMG that still has an ammunition limit of 360 rounds. Note: You cannot have a secondary weapon when doing this trick. It will also work in campaign mode.
paranoia.

Do the following on a level with lots of SMGs. Go somewhere with at least four SMGs so that you can be sure to have enough ammunition. Get an SMG and give it the maximum amount of ammunition. Then, grab a different dual wield weapon (for example, a pistol), but put it in a different slot. Next, dual wield another full SMG with that pistol. Then, take yet another full SMG and replace the pistol. You should now have two dual wielded SMGs in the first slot and a separate SMG in the second. You will now have a full clip plus 500 rounds of ammunition in each SMG, totaling to 680 rounds each and a grand total of 1,440 rounds of ammunition.
Garreth Clavijo.

Single shot battle rifle:

To make your battle rifle shoot only one round (useful for saving ammunition), you must first have a battle rifle with a full magazine. Then, press Melee (B) while shooting. If done correctly, the gun will shoot either one or rounds instead of three. This is not a good idea with Elites, but if you are accurate enough, you can kill a Grunt with one shot to the head.
ArtLegos3.

Separated energy sword:
In levels with shallow water you can step in, such as Zanzibar, toss an energy sword into the water. It may become separated from the hilt, and has a much longer range.
Will Steinberg.

Sword still appear while cloaked:
When you have a depleted energy sword, turn on your cloak as the Arbiter. Your sword will still look like it is there while cloaked, even though it is not.
Nick Muns.

When an Elite, fight with the energy sword until the power runs out. When its out, turn your active camouflage on. You can still see the energy sword even though it has no power.
WolfDirtbike.

Flying sword:
This trick involves a rocket launcher with no ammo and a plasma sword. First get the rocket launcher with no ammo and make it so your target turns red and you are aiming at that person. Quickly press Y to switch from the rocket launcher to the plasma sword and quickly press R to attack. If done correctly, the game will think that the target is red for the sword and you will shoot across the screen and slash them. This may require a few attempts.
Matt Murphree.

This trick requires a rocket launcher, energy sword, and oversheilds on. It works on all multi-player maps. Have both players stand still. Begin switching your weapons while pressing R quickly. This only works when the targeting for the rocket launcher is red and not zoomed. This works better when your rocket launcher is out of ammunition to prevent hurting your friend.
Rouge Bullet.

Start a multi-player game on any map with at least two players and a sword and a rocket launcher. Have a rocket launcher out, fully re-loaded, and a sword as a second weapon. Aim at anyone with the rocket launcher and have the cursor turn red. When the cursor turns red, press X + Y then as fast possible, press X + R. You should fly towards your enemy with the sword out and slice your opponent. If you look at yourself on the opponent’s screen, you will be running extremely fast in the air towards your opponent.
Dan Carter.

Sword bouncing:
In any multi-player level, start the game with at least two people and the starting weapon as an energy sword. The players must be on different teams. The easiest way to do the trick is to get into a corner, but it will also work elsewhere. Have one player jump on top of the other player’s head. Have the player on top repeatedly jump up and down as fast as possible, while the player on the bottom looks up at the person on top and locks on to him with the sword. The player on the bottom should now press A + X + B repeatedly. The player on the bottom should charge at the player on the top, but not hurt him. Both players should start bouncing each other higher and higher. This is useful for getting to objets that normally cannot be reached.
wes cordes.

Unlimited energy sword:

On the third to the last level (when you are the Arbiter), deplete your energy sword and keep it. Go through the level with your depleted energy sword and any other weapon of your choosing. When you complete that level, you will have to play the second to the last level (Gravemind). When you complete that level, you will be on the last level. Take out your energy sword. It will still be depleted, but will be just as powerful as a full energy sword. Note: If you get rid of it and pick up a new sword it will not be unlimited.
Bruce Fuhrman.

Crazy gun:
Quickly press B, X repeatedly. This will make your gun hit extremely fast, or just hold in that hitting position. This will not have an affect on hitting someone.
DSK6789.

Stick gun:
Use this trick to get a gun turret’s pole that actually shoots bullets. Do this in split screen multi-player mode and have the gun emplacements enabled. There also must be a Brute shot located somewhere in the level. When you receive the Brute shot, go over to the base that has the Human gun turret (the machine gun). Next, stand directly to the left of the gun and get as close to the wall as possible, while still facing the gun turret. Then, shoot the corner of the wall that is behind the gun turret. The gun on the turret should blow off/disappear. If it does not work, shoot again. Finally, walk up to the pole that was holding the machine gun. The “Press X to use gun turret” will appear, but there will be no gun. Press X and the Master Chief will kneel down and positions his hands as if the gun is there. When you R, bullets will fire, and everything is normal. The gun turret is almost exactly the same, except it is gone. This is extremely useful when people are coming at your base and see that the gun turret is blown out. You can then just trick them by jumping on the gun turret and blowing them away.
J-Diddy.

Permanent cloak in all Master Chief levels:
Get the “Envy skull” in the Delta Halo level. Then, start any Master Chief level except for Arbiter. Play until the first checkpoint. Immediately before it says “Checkpoint… done”, activate the cloak. Make sure you are cloaked when the checkpoint arrives. To check, revert to saved. If you are cloaked, it indicates that it worked. Save and quit the game. Turn off the Xbox and play the game again. Do not pick up the Envy Skull again. Resume your game and you should be permanently cloaked for the remainder of the level. This works well when on the hard levels. Some first checkpoint locations are as follows.
Darius Darabian.

Cairo Station: When Johnson says “Seal the fire on that bulk head”, cloak.

Outskirts: Cloak a few seconds before nearing the flashing door.

Metropolis: When you see the hole on the bridge.

Delta Halo: After turrets are destroyed

Regret: After bugs and Elites die (before music).

Gravemind : After Cortana says “Oh I don’t think so”.

High Charity: After Cortana says “In amber clad was always its intended vector”.

Get the Delta Halo “Envy skull”. Then, go on any level with Spartan 117. Go through a checkpoint while invisible. Save and quit, then turn off the Xbox. When the game is played again, do not get the Envy skull. Resume the checkpoint. You will be permanently invisible for the rest of the level. This is useful when completing the game under the legendary difficulty setting.
Prancer & Geo2.

Use destroyed turrets:
If you are using a human turret and it gets destroyed, you can still use it. However, it must still have the metal rod sticking out and you must get to it in about three seconds or less. Note: This may not work every time.
KingUREAL.

Radar in multi-player:
Notice that your multi-player screen has a radar on it. However, it has no use. When you go on their radar after you crouch, they cannot see you on the radar. This allows you to sneak up behind them and use a melee hit.
nigeldude77.

Invincible opponents:
Whenever you shoot Johnson (leader when you are Master Chief) or the white-armored Elite (When you are Arbiter), they will never die.
Digital Chao.

See cause of Pelican crash:
On the last level when you play as Master Chief, and the Flood crash the Pelican, go up to the Pelican and enter through the back. Then, go through the door. You will now be in the pilot’s seat of the Pelican and see the Flood who crashed it.
DeathIncarnate68.

Take a closer look at Brutes:
In the last level in campaign mode. when the Scarab stops moving or is back at where you started (the cliff with the Wraith; sometimes taken by the Elite), go down it and keep moving forward until you see Wraiths.Kill them in anyway desired. Wait there and a Banshee will appear. Shoot it once with a non-lethal weapon. It will approach you. Get it close enough to board the banshee and kick the Brute out. Note: This may require several attempts. Next, go to where you kicked him out (where it fell). You can now look at it more closely. He will not attack, because the brute AI is not meant to work there. Note: Sometimes there is an Elite down there that will try to kill him. Kill that Elite to continue looking at the Brute.
pooop828.

Semi-floating building:
Play the last level of the campaign where you escort Johnson’s Scarab. Get a Banshee and fly over to the building. You should see a pond on the right (against the building). Fly over to it. The Banshee cannot go down there — get out. When you land in the pond, look at the wall. It is up in the air. If you get in the Banshee, it will push you out of the water.
Plasma Fire.

No flags in CTF:
Go to a split-screen game. Choose any territory game. Change the team color to any except red or blue. Then, go to a one flag Capture the Flag game. The team color you selected earlier should still be the same. Start the game, and your color will be the same, only if you are an Elite your arms will be red or blue. Because there is only supposed to be red and blue teams, there will be no flags because the red and blue teams do not exist.
Ethan Lee.

Suicide without point loss:
This works best in Ascension. Start a split screen game. Have one player pick up a plasma pistol and the other balance near the edge of a cliff. Shoot the person on the edge and while the shield is still blinking red, jump off the cliff. The suicide should be credited as a kill to the person with the pistol.
Hyperquest90.

No background music:
Finish the game under the legendary difficulty setting. Then, play the last level only on legendary. Die or finish the level. Turn off the Xbox, then start the game again. Go to campaign mode, then to co-operative. Next, sign out the other person. Without exiting the Pregame Lobby, change the difficulty setting to easy. The music in the background stops.
andrew.c.cox.

The Arbiter: Unlimited Banshees:
Fight through the beginning of the level under any difficulty setting. When you reach the first section that you fly a Banshee, stop. Do not board the Banshee. Instead, look to the right, straight ahead, facing in the same direction as the Banshee. You should see a bridge connecting the center structure with one of the pillars. Board the Banshee and fly towards it. Boost your way there to avoid being shot by the Banshees in the dogfight. When you reach the bridge, you should see a red door that you obviously cannot go through. Turn to face away from the door. Notice that there is a walkway that runs around the entire center structure. Fly to the left and you will notice a ramp leading upwards that is part of the walkway. Park your Banshee here and get out. Make sure you are on the walkway enough to land on it. Then, run down the walkway towards the red door. When you are almost to the red door and are standing between the two large pillars just in front of it, turn around and look behind you. There should a new Banshee parked facing to the right. You can repeat this as many times as desired to gain a new Banshee. This is especially useful under the legendary difficulty setting, as you will not be harmed or shot at while on the walkway.
Priest.

Continue through the level until you get to the part where you have to fly the Banshee. Go to the outer platforms and fly around until you get to the large platform with two spare Banshees on it. There will be Grunts down below in turrets with fuel rod guns. Park your Banshee fairly far away from the two spare Banshees then get one of the other Banshees. Fly it to the Banshee you just parked, then get the last spare Banshee. Fly fairly far away. Go back and you should see two new Banshees. Continue this process until you have about forty or until the object overload happens. You can determine this by throwing a grenade. If object overload is happening, the plasma grenade will not have any fire on it. You can also do this in co-op mode.
Goblinblade117.

The Arbiter: Run extremely fast:
on the first Arbiter mission, go to the Banshee part. Find a steeply slanted beam. Fly to it get off and go up to the top. Jump once, and once you land, jump again. Do until you die and it will look as if you are running down the beam very fast.
Andy James.

The Arbiter: Enemies do not shoot:
As you begin, kill all your partners, You must kill all the Covenant before the next loading screen for this to work. Then, proceed as usual. After you kill the Heretics in the first room, notice the walkway to the elevator is quiet. It will look as if they dropped their guns and went on strike.
kenny overmyer.

The Arbiter: Unlimited energy sword without power:
Kill all of your men except the one that talks. When he puts on his camouflage and walks through the door, quickly hit him with your energy sword when your camouflage is on. Hide and wait until he is dead. Then, get to the part where you get in a Banshee and have a empty energy sword and fuel rod cannon with you. Then, get to the Juggernaut part and keep your same weapons (energy sword and fuel rod cannon). Hit the Elite in silver with your energy sword that is empty. Switch to your fuel rod cannon then back to your empty energy sword. You should have an unlimited energy sword that is empty.
Brinleyfox.

The Arbiter: Bouncing grenade:
Go through the level until you reach the first elevator. As the elevator is descending, throw a plasma grenade on the glass so that it bounces off and lands on floor. It will bounce up and down. Be careful, as it will explode when the elevator stops.
biggie pow.

Armory: Shield test:
When told to step in the zapper, go in it and wait for the “Press X to start energy shield test” to appear. Move out of the zapper and go around to where he is. You will notice that it will say “Press X to start energy shield test”. When you press it, you will be free to move around. You will still get hurt by the shield tester.
Mike Teta.

Ascension: Fly very high:
Play the multi-player Ascension map. Take a rocket launcher and before you go on the thing that shoots real high in the air, shoot downwards. You will fly up twice as high, but will be dead.
TeenFrazier100.

Go to the biggest tower in the map and find a rock that has a crack. Get in it, crouch, and walk. The screen should shake. Then, back out and run up the balcony. Make a U-turn and you should see an edge. Jump off and land on a crack-like line where the sand meets the metal. Land on it as close to the wall as possible. You should now jump very high — enough to land on the roof of the tower. This is the perfect sniper location. You will have a view of the entire map. Remember to bring a sniper rifle with 24 rounds.
tersel8.

Ascension: Super jump:
When you are walking towards the big tower you will see a corner to your right. Crouch and walk up to the corner. Release Crouch and keep walking towards the corner. You should still be in the crouched position. Keep walking towards the corner until the screen shakes, stops, then shakes again. After that, move left, left, then left again up to a cliff. Jump on the third bolt on the metal strip. If done correctly, you will end up on top of the big tower.
DeltaKings.

Ascension: Hiding location:
This trick requires at least two people and a Banshee. Have the Banshee go next to where you can stand on the small ledge behind the tall wall in the tower. Have it continue flying into the wall so it cannot go anywhere. Then, have the other player jump onto the Banshee and go a little to left into a small hole. Note: You can only get there using a Banshee. It may look like you can jump down, but you cannot.
Heavymetalhead82.

Ascension: Fall through level:
Go to the platform were the Banshee is located. Go on the path that the Overshield is on, and walk to the last archway. In front of you should be a part of the railing that is taller than the rest of the railing. Jump on top of it. Look down off the pole and walk onto the ledge below you. Then, look down. There should be another ledge that is almost completely covered in fog. Walk off the ledge onto it. You are now under the level. Note: Do not walk down the ledge, or you will fall to your death.
Matt Dickey.

Ascension: Leave level boundary:
This glitch requires a Banshee and at least two players. Go to the main tower through the front entrance and turn to the right. You will go down a ramp onto a kind of “deck”. Once you have turned right to go onto the deck, follow the railing to the left until you reach the end of it. There is another ramp on your left. Get to the end of the railing. Jump on the corner at the end of the railing and turn in the direction of the other tower. Then, get the Banshee to fly opposite of where you are, so that you are both looking at each other. Have the pilot slow down when he reaches the beginning of the railing, then hold Boost and fly directly at you. This will cause the Banshee to run directly into the person on the edge. They will fly off, past the level boundary. Note: The person in the Banshee will not be able to get down by his or herself, and you cannot simply jump down there. If they say they made it, you can jump on the corner and look down. If they have a sword, you will barely be able to see them. You can run around anywhere down there, however some locations will make you fall.
Underdawg532.

Beaver Creek: Fall through level:
Play the Beaver Creek map in multi-player mode. Go up to the sniper rifle and walk across the edge so that you are behind the rocks. Turn to your right and look at the tree in front of the sniper rifle area. Jump and land directly in front on the tree. You will sometimes fall through the level and the game will say that you were killed by the Guardians.
ZatchTheNinja.

Beaver Creek: Move without moving:
Have a Spartan and a Covenant. Stand next to the tree at the Red base and have the Spartan stand on the Covenant. You will soon start to move in the direction in which you are leaning.
Tom.

Beaver Creek: Telefragging:
At least two players are required for this trick. Have player one go to any teleporter. Have player one have his back face the teleporter, then slowly back up into it, just enough to not teleport. Then, have player two walk into the other teleporter. Player two should not teleport, and instead “Teleporter blocked” will appear on screen. Player two should stay in the teleporter and player one’s screen will keep getting whiter until he dies. The “Telefragged” message will appear on player one’s screen.

Burial Grounds: Get on top of level:
Use the Ghost or a miss with the energy sword to get up on the level. You can walk around the dunes, but invisible walls will stop you.
DSK6789.

This trick requires at least two people equipped with energy swords, rocket launchers, and over shields along with a Wraith. Have one person drive the Wraith and the other person board it for the ride. Drive the Wraith towards the far-end of the map (away from the base) and take it up the ramp that leads to the rocket launcher Maneuver the Wraith past the bridge with the rocket launcher, and instead follow the path to the corner of the map. You should be between a dirt wall and some rocks that would have otherwise prevented you from getting a vehicle past them. Make sure that the rider is on top of the Wraith. Slowly drive it up the dirt wall. Have the person riding hop off the Wraith and get on top of the dirt wall, up against the invisible level boundary. Then, have the driver back the Wraith up about a quarter of the way down the hill then hit the boost. Have the Wraith hit the person head on. This may require a few attempts. If it does not work, let the rider’s shields recharge and try again. Once he gets through the barrier, have him run around the map to where he overlooks the base and is near a big crack. The driver and anyone else attempting the trick should move to the base and look for the rider. Stand to the left of the turret and waste all rockets in a safe direction. Then, look at the rider with an empty rocket launcher and use the rocket-sword dash technique. You should fly up to the crack and get stuck in it. Jump a few times and get on top of the Burial Mounds.
jsfellers.

This trick requires you and an enemy to work together. Both of you must also have an energy blade. Get the Warthog or Specter located on the opposite side of the level from the building and drive through the metal skeleton of what looks like the “Pillar of Autumn” from Halo. Then, run it against the opposite side of level away from the building until you run into some boulders. Have one of the players stand on the turret of the vehicle and jump up and down. While they are in the air and you have your energy blade out, press the R + X to dash upon the top of one bolder. Then have yourself do the same jump and get up to the same bolder. Jump from boulder to boulder. At the very last bolder, have one of the players jump up and down. While they are in the air, do the special jump and you will be on the top of the level. Note: When you get on top of the level, look to your left to see a U.F.O.
Jeff Korte.

This is a useful trick that can be done in any game type (no sword or rocket necessary). A Warthog or Spectre and a friend ar required. Go to where the beam rifle spawns. There is a huge boulder next to it. Have one person stand where the right side of the boulder meets the cliff wall and makes a corner. Have the other player line up the Warthog with the cliff wall and charge directly into the person waiting. This should launch him up to the top. This part is slightly difficult because of invisible walls. You can walk through them if done correctly. Up on top are four big rocks. Get on top of the largest. Look at the location where the two invisible walls meet to make a corner (one will be directly in front of you; the other wall is to your right). Zoom in with your binoculars (not scope) directly at the corner where they meet and walk off the rock, still zoomed, and go straight to it. When you run into them, strafe right and you will pop on to the other side of the invisible wall. The only way back down is to jump through the crack directly behind the base. This is useful for a bomber to do in single bomb.
paxtonronnow.

This trick requires two people on opposite teams, a Warthog, and a sword. Go to the base where the Covenant sniper is located, but do not park in it yet. Pick up the sniper rifle. Once near the base you will see three frag grenades and a needler (if the options set on map default). Park directly on top of it, but the passenger side needs to be facing the rock wall. Exit the driver seat and enter the passenger seat. Do the sword cancel trick, aimed up in between the boulders and the gray rock that is not connected to the base. You will start flying up and falling behind the boulders that you were aiming near. Take out your sniper rile and shoot away. Sometimes if you are lucky, the invisible wall will not be there to block you from walking around the perimeter.
brandon_kaeo.

Burial Mounds: Blimp trick:
This trick requires at least two people in a match. Set the game to include Wraith tanks and find the burnt pillar next to the Ghost spawn point. Notice that the pillar is slanted. Take player two and line him up at the bottom of the slanted point. Have the Wraith parked at the top of the hill, then turbo down into the other player. If the body falls through the ground, a huge model of the body will appear floating over the entire level. You can walk through it, but enemies will not be able to see you. It provides good cover for a few moments.
The Exile.

Burial Mounds: Walk on air:

Make a game with swords, rockets, and Wraiths. Bring the Wraith between the rockets and battle rifle. Have a friend stand on the tip of the Wraith and boost themselves up. After awhile, push them through the invisible wall. Rocket fly up to him and sword cancel through the wall. You will ten find a hill too steep to jump, Again, sword cancel up then have your friend(s) do so. Walk until you get directly above the base. You will be right next to a pillar. Start walking up to the left and you will be walking on air.
DEVELDOG.

Cairo Station: Johnson’s cigar:
In the first level, as soon as you get off the lift do not go on the train. Instead, look to your right to find a trash can. Go over to it, crouch, and look in between the can and the wall. There should be a Johnson Cigar burning away.

Go to the armory. As you are coming up the stairs, you will hear the man shooting his shotgun and talking. Kill the Elites and go through the door. Jump over the turret and look to the right. Jump on the lights sticking out of the wall, then jump over the rail. Get on one of the beams and jump off it onto one of the rails. There will be a small room with no doors. Jump onto that and bash the trash can. When you look on the floor, you will see Johnson’s cigar.
Win Mason.

Cairo Station: Johnson floating hat:
After things start and you are getting some weapons, go down the stairs. You will see a hat on a box of gear. Melee attack the box from under the hat, and it will float.
Elric.

Cairo Station: Sarge in space:
When you get to the part where Johnson and Commander Keys are fending off the Covenant with some other marines, kill everything that is the enemy. Then, go to Sgt. Johnson. Melee attack him until you move him to the room where the door locks and there are two Elites with jetpacks. Note: You must continue melee attacking him or he will run back to the place where he came from. Then, let him kill the Elites, if this is done under a harder difficulty setting. Then when the Covenant are dead, melee attack him until he is outside in space. You can continue to melee attack him until you get to the airlock door, but he will disappear when you have gone that far.
Aaron Pace.

Cairo Station: Kill Sarge:
Playing in two player mode is recommended. Once you get past the first invaded room, start meleeing Sarge down your usual path for completing the level. Once you get to the stairs that lead to the hangar with a Pelican, you have taken Sarge off his normal path of walking. A burst of battle rifle fire will do him in. However, he will still appear in the rest of the game.
psycotyco.

Cairo Station: Marine in machine:
Go to where the bomb is. Go out of the elevator and turn directly to your left and move down the hallway. Turn right and you should see no enemies, but a Marine. You will need to do this quickly. Push him up the stairs, but do not attract the guards. This will make him move. Then, push him into the ammo feeder and watch him get pushed into the wall. He will disappear. Note: If you do this, you will die and fall through the level or land on other platforms you previously visited, like the Pelican in the hangar.
CoDTHompsoN487.

Cairo Station: Get on top of level:
When you get to the air lock part where the screen enters a cinematic view and the phrase “Authorized personnel only” appears at the bottom of the screen. Elites with jetpacks will come to attack you. Run past the flying Elites. Run out into space where in front of you is a pillar that slants upward. Walk all the way up to this pillar and jump on it. You should now be on the pillar’s slanting portion. Walk up the pillar and you should be on top of the ship. Turn right and go straight until you pass two hallways to the right of you. You should now still be on the silver-brown part of the ship. At the very end of it you will see your path slant to the right slightly. You now can see that the only place to go is on the blue part of the ship. Jump from the silver-brown part of the ship to the blue part. Look to your right and you should see a upward path. Climb it. If desired, you can go sightseeing to your left “towards earth”; there is nothing but the cannons of the ship. Once up on the elevated part of the blue ship, you will see a gap between the blue ship and the silver-brown ship. Jump on the silver-brown part of the ship. Once on there, run towards your right. Do not go down the orange glass plated window that slants down; this will leave you at a dead end. If choose to go that route, there are pillars here that will allow you back up, like on the first step of getting up on the ship. You will come across orange windows. You will fall through some of them, but not enough to not be able to get back up (simply a few feet). You can look down into the ship from the top plated part of the glass. Jump out of these if you come across many of these non-solid pit holes. Some orange plated windows laying on the ground that have force fields. Hold Forward and jump to clear them. This can go on for a very long time.
Shadow =LaG=.

Cairo Station: Floating turret:
At the start of the level, Johnson will be setting up a turret for the Covenant. If you do not have the Sputnik and Grunt Birthday Party skulls, the following trick will not work. When he is setting up the turret, just before it is set up, shoot him in the head. He will go up in the air along with the turret. He will set it up in mid-air, and you can get into it if you jump. If you are lucky, he will stay in the turret and shoot them in mid-air.
De Plane.

Cairo Station: Float on a destroyed energy shield:
Play in co-op mode and go to a room with the energy shields that come from the generators. Have one player stand on that, then have the other player get on a plasma turret. Have the player on the turret shoot the energy shield out from under them. The player standing on the energy shield should be floating in mid-air.
JetGeek12.

Cairo Station: Boxes fall through floor:
On the first level in the armory, after testing your energy shields Sgt. Johnson will come out of the elevator. Do not get in the elevator. Instead, find boxes that you can push around to the areas between the elevator and the armory where the door shuts. Once the boxes are placed, get on the elevator. Before the door shuts, the boxes should fall through the floor.
Bruce Gunn.

Cairo Station: Bloodbath:
Start the level under the normal difficulty setting. Fight your way through the level until you get to the second hangar bay where the second space station explodes and the Admiral tells you to find the bomb. Go down the stairs to ammunition storage and kill the Covenant there. Walk down the hallway and you will get to one of two doors. Each door is on a parallel side of the room. There are two stairways to get into this room and there is a separate hallway for each door. However, they link together in the same room. Go to either one of the doors leading to the armory. A stealth Elite will surprise you in either door. Kill him but do not proceed up the next set of stairs. Wait on the beginning of the stairs in the doorway. You can now hear the Sergeant who helped install your armor in the previous level, Armory. You can also hear shotgun blasts and plasma rifles. Do not go up the stairs, but just listen to the fight. Until you go up the stairs, neither the Marine sergeant nor the two Elites attacking him can die. They will continue to fire at each other and usually hit each other. Wait a few minutes and let them fight. Every time the Elites and the Marine get shot, they will still bleed. Continue waiting and the Elites and Sergeant will lose an extreme amount of blood. Eventually you must go up the stairs to the armory. This is when the sergeant dies. The Elites will be weak and you can get two easy kills. Look around the armory. There will be a massive amount of alien and human blood.
HereticLeader13.

Cairo Station: Marine torture chamber:
Start the level the easy difficulty setting with a co-op player. Play until you get to the hangar with a large platform in the middle of the room. The platform is raised above everything else in the room and a few Marines should be fighting from it. A Marine should be manning a machine gun turret. Both players need to stick the Marine with plasma grenades at the same time. One should stick his back and the other should stick his stomach area. When he explodes with the turret, he might be forced into the cracks in the platform floor. His dead body will be lodged in the cracks. If you stick him again, he will be forced downward even more. His head will be sticking up from the cracks. If you jump down below the platform, you can see his lifeless body hanging down as if he were strangled or hung. His face will look like someone who has been tortured. The glitch requires several attempts to perfect, but it is easily achieved if done exactly this way.
HereticLeader13.

Coagulation: Banshee snipes:
Get a Banshee and fly directly behind the Blue base. Land up there, then get left (behind) the Red base. Then, get in the peak of the rock point by the Blue base.
DSK6789.

Coagulation: Ride the walls:
Take a Spectre, Ghost, or Wraith and use boost to get behind the Red base. Ramp over any ridges and rocks. Go up on different rocks and ride along the walls sideways.
DSK6789.

On the right side of the Blue base, take a Ghost and boost at the wall. There is a location that lets you drive straight up the wall. This trick has no strategic advantage, because as soon as you hop out of the Ghost both you and the vehicle will fall down.
Tman460.

Get a Ghost and ride into the wall while holding A. You will begin to go straight up the wall. This only works in some places, like behind the Blue base and slightly to the left.
CKY65456.

Get in either a Wraith or Ghost. Go to side of the map until you see a slight slant. Drive up to it and your vehicle will begin to go up. Rapidly press Boost and your vehicle will start climbing up the wall. When you get out of the vehicle, it will not fall until you drive it down. This is a good way of finding sniping positions. However, it does not work on all of the slants in the wall.
nm011e4195.

There are some walls that you can go up while in a Ghost. These are great sniping locations, as well as great cover. This also can be done wtih a Spectre.
B cool.

On multi-player mode in Coagulation, get in a Scorpion tank and drive over to the right side of the Blue team building. You can then drive into the wall. You should begin to climb up the side of the wall. You will be able to see a plateau. You can drive over to it, hop out, and start sniping your opponents from the safety of your tank.
Pattywhack91.

Coagulation: Get near top of level:
Play a game at Coagulation and make sure you have Ghosts. Play as the Red team and get a ghost. Get on the hill behind the Red base. Lean up against the right side of the lower rock (if you are looking at the Blue base). Turn slightly uphill until you see a vertex where the land goes upward and meets the cliff. Face it. Strafe right about five game feet, but do not move your aim. Press L and hold Forward until you reach the top. You may need to turn slightly once you Ghost moves up the wall a short distance.
Plasma Fire.

Coagulation: Leave level boundary:
This trick requires swords and Banshees. Have a partner from the opposite team stand on your Banshee and ride up any part of the edge of the level. Have your partner jump off the Banshee. As you do this, you must time this perfectly. After he has jumped and is in mid air, eject and use the sword fly glitch. You should fly directly over the invisible boundary of the level and land on a platform. Keep running straight and you should see “A Whole New World.” This is a great sniping location, and it is very hard for any enemies to kill or see you. This is very difficult to do and may require practice.
TootyFrooty.

Coagulation: Fly through level:
Get a Warthog and face the passenger seat to a rock far away. Get a sword and get in the passenger seat. Then, have a person out of the Warthog stands by the person in the Warthog. The person in the Warthog must lock on, and when the reticule turns red, attack. It will make a sound. The person who is out of the Warthog should get to the rock and stand on it. Then, have the person in the Warthog get out. They will fly across the stadium to the person on the rock.
Matthew Tallo.

As you begin, take a Warthog to the area that is behind the Red base. Go to the cliffs behind at the back of the level and have two or more people (preferably more for more fun). Have someone park the Warthog as far back and as far as he can without leaning on the canyon wall. Then, have another player take a Banshee up to the Warthog. Next, have the other person sit in the Warthog’s side seat and slash at the Banshee until he hears the sword slash, but he does not move. Then, have the person in the Banshee go to the other end of the canyon and look up as high as possible. When the Banshee is at the Blue base, get out. You will start to fly. If done correctly you should fly extremely high.
kenny overmyer.

This glitch sends the tank flying across the level. Choose Coagulation with the heavy vehicle as Scorpion tanks. Get in the Scorpion tank behind the Red base and drive it over to the cliff wall. Then, drive into it. The tank should go up the wall for a few seconds, then flip over. You will automatically be ejected out of the cockpit unharmed. Then, go to the blue base and get the other Scorpion tank. Bring it to the flipped Scorpion. Drive the Scorpion from the Blue base on the flipped Scorpion so that the middle of the tank you are in is lined up with the left tread of the flipped tank. Get out, then go up to the right side of the flipped tank until the message “Press X to flip Scorpion” appears. Then, press X and watch the show. The tanks may be totaled after you do this. It is also fun with two people; you can keep one player in the tank so that they can watch it flip up close.
Crafty117.

Coagulation: Get on sniper rock with vehicle:
In multi-player mode, there are two sniper rocks, one for the Red base and one for the Blue base. They are both on the right side of the base. There is a glitch that lets you get up on the sniper rock with a vehicle. For the Covenant vehicles, use the boost to make your way up. You can also get there with the Human tank. This is very useful on Xbox Live. The Warthog cannot get up there though. Note: The Blue base’s sniper rock has some sort of cover or wall. [Screenshot]
ShadowSpartin.

Coagulation: Run in air:
Set the game so that the main weapon is the energy sword. Get a Warthog and put it at one end of the level. Have one person get in the passenger seat and look at the other player. When you lock on, hold R. Then, have the second person to go to the other side of the level. Have the other player hold X. When the player gets out, he will run in air. He will run until he gets above the other player. If you are skilled, you can get the player on the top edge of the level.
viperchase01.

Coagulation: Super jump:
When in multi-player mode (Xbox Live or split screen), choose Coagulation. Any other options do not matter. Go to the Red base. Go to where the Banshee is located, but do not go inside the base. Walk up the left ramp. Turn left slightly to find a little hole from a pillar. Jump in the hole. While in mid-air, click the Left Analog-stick to crouch to fit in the hole. Continue to walk forward, even though you are not going anywhere. When you are stuck in the hole, release the crouch but continue to walk forward. Then, press A to jump out of the hole, but still walk forward. Immediately before you hit the ground, release the Analog-stick. If timed correctly, you will soar into the air. If you land in the green teleport at the top of the base, you can get a double super jump. If you are lucky, you can get a triple jump depending where you land. This is useful on Xbox Live because it is easy to get head shots with the sniper rifle.
Steve Tiberio.

Play with no oversheilds. Go to the Red base and go to the back. Go up the slope that leads you into the base, but do not actually go in the base. Look to the left slightly and you should see a little gap between the building and a pillar that is connected to the building. Your goal is to jump into that. You must jump, then crouch to get in it. Once you are in it, release Crouch and press A repeatedly. Once you hit the ground, you should go flying up in the air. If you can land on the little pad under the transporter (the one on the building), you will go flying up in the air twice as high as the first one.
DeltaKings.

Coagulation: Spinning tanks:

This trick requires a Wraith, a Scorpion tank, and oversheilds to be turned on (recommended). Have the Wraith and the tank ram each other. As they hit, have the person in the Wraith hit the turbo. This should glitch the tank and cause it to start spinning uncontrollably and bounce off of a lot of things. this glitch is alot of fun to do but it can be hard to do.
Rouge Bullet.

Coagulation: Tank flip:
Get two Rhino tanks from both sides of the map. Find a slanted hill, then flip one of the tanks so that it is upside down. Drive the other tank with the second person staying inside on top of the flipped over tank. Have the first player (not in a tank) stand in front of the upside down tank. Flip the tank. The tank on top should flip over and spin across the map like a Frisbee.
RedNeckRyan.

Coagulation: Boost high into the air:
This trick requires a Wraith with overshields on. Locate the rock that sticks out. Stand up against the wall that sticks out and have someone hit you with the Wraith when they boost. If done correctly, this should shoot you extremely high in to the air. This also can work on almost every map with a wraith, but you must have oversheilds on to avoid getting killed.
Rouge Bullet.

Coagulation: Grab flag through floor:
To capture the flag easily, go to the enemy base that has the flag. Go to the bottom level where the Banshee is located. Jump on the Banshee then jump once more and press X to get the flag. Get down and use the Banshee for an easy escape.
AtLsFyNeSt10.

Coagulation: Have no weapon:
Select multi-player mode and the Coagulation map. Make sure that you start with plasma pistols. Set it to a capture the flag game. Go to the opposite base and charge your plasma pistol. When your plasma pistol is charged, go over and hold X on top of the flag. You will have no weapon.
Parrotguy719.

Colossus: Grenade does not move:
Throw a grenade on a conveyer belt. It will stick to the ground, but not move with the conveyer belt.
Tacidsky.

Colossus: Super jump:
Change the game settings so that the primary weapon is the energy sword and the secondary weapon is the rocket launcher (or vice versa). Have a friend on the opposing team stand at the end of the conveyor belt in front of the giant gravity lift. Stand behind the gravity lift and do the flying sword technique at your friend. You will shoot towards him, but because of the gravity lift, you will be shot up into the air. If done correctly you will land on a ledge on the ceiling. You will most likely have to do it more than once for this to happen.
Mike Teta.

Colossus: Leave level boundary:
This will get you out of the level alive, but with limited moving room. Go to the overshield spawn. If you are looking at the actual overshield, go to the glass on your right. Go there and it will be a slanted window. Crouch and go up the left side of the gray part until you cannot go further. Release Crouch, quit holding Forward, and jump up ten times starting as soon as you begin seeing orange parts. The jumps do not have to be rapid, but must be at a steady pace. After the tenth jump, immediately crouch and go to your right so that you are on the top left corner of the glass. Then, look down and melee attack the window until you fall through. You will know when you are about to fall when the white lines on the glass disappear. This may require a few attempts. After you are through the glass, go down as far as you can. Just before the bottom, throw a plasma grenade below you. You will either die or live but with shields down. If you live, throw another plasma grenade. Once you die, run back to the window and look at your body. Parts of you will be through the glass.
underdawg253.

Containment: Get on top of the level:
Get a Spectre and go to the right side of the level were the base is locaed. Hold A and boost while holding Down. You should be able to ride up the wall. When you are on top of the level you will see a tower. Go around it. You will then see a long steep ramp. Hold A and boost while holding Down to go all the way up to the top of the tower. Note: You will not be able to get back down cause of invisible walls.
DeltaKings.

Go to the Blue base and go to the left side (if looking out from the base). Go halfway up the ramp. Once there, crouch and go against the rock as much as possible. If done correctly, your crouch should hold. Keep moving up the ramp while in the locked crouch position until you reach the top of the ramp. Note: You do not need to hold Crouch the entire time; just until you get under the rock. Once at the top, it should release your crouch and you must continue holding Forward. Guide yourself to the right after the top of the ramp and jump off. Hold Jump + Forward, but hold Forward only until you get over the location you need to land on. Once you are here, release Forward but continue to hold Jump. The spot you need to land on is the kind of crack that separates the ramp at the bottom. If done correctly, you should land on the crack and fly extremely high. You can aim for the structure and land on it. If you land there, you can walk on the air in the space between the one you are on and the one in front of you. This may require a few attempts, but it is possible.
underdawg532.

This trick requires Spectres or a Banshee. With the Spectre, go to the Red base. You should be able to see the difference. Go to where the Spectre respawns. Behind the respawn point is a ramp. Turn the Spectre to face it then boost and hold A. Keep going until you pull a wheelie onto the wall. Go towards the crack a bit then turn left. After this you no longer have to hold A. Go straight until you find a little dent or crack-type thing in the cliff. Take a wide turn into it, then go straight up onto it and you will be on top. If you keep going straight, you will see a big slanted wall. Do the boost and A onto the sloped side and you will start going up it. Once you are up there, you will see the entire level, However, if you jump you will get stuck and must die. Bring a sniper and rocket launcher with you. You can also explore and go around the entire area with your Spectre before you go up the slanted wall. To get up there with a Banshee, before you get in it, blow a wing off. Then, do the same as the Spectre by flying up the crack. However, you cannot go up the slanted wall — only up on the snowy area. This may require a few attempts.
benny and bobby.

Containment: Leave level boundary:
There are two ways of doing this. First, go to the Red side of the level. Shoot off the Banshee’s wings. Make sure not to blow up the Banshee. After that, drive it towards the mountain at the Red base. Look for a crease. towards the left. Boost up the crease until you leave the level. The second way is to get a Spectre at the Red base. Then drive up the smooth stair-like objects that are behind it. Boost and hold A to lift the front of Spectre. If done correctly, you will be on the wall. Drive to that same crease, then boost up it. Note: This may require a few attempts. While out of level with Spectre, you can boost up the slanted pillars. Do not fall off forward on it or you will become stuck until kill yourself.
Grudge.

Delta Halo: Get on top of the level:
By doing this trick you will be able to drive around the mountainous rim of the entre level and to actually drive or walk under the water and all the structures. After crossing the drawbridge and taking care of a few Ghosts, continue until you reach a courtyard with a pond in the middle and a stone structure in the middle of the pond. For the next part you will need a Ghost. At the entrance, turn to your right and you will see a few trees sort of all clustered together. There is a stone wall there that you cannot jump up. However with the Ghost, you will be able to get onto the green patch and beyond. Boost if you need to and be careful going around the mountains. You can still fall to your death. If you make it all the way to the opposite end of the level, you will find yourself on a very flat piece of land. Here is where you can enter the water. [Screenshot]
Randy.

Get the Scorpion tank and go into the temples. Go as far as the point where the Pelican drops off guns and two men, but do not wait for this too happen or it will be too late. There will be a row of mounted energy shields (the big oval shaped ones). Drive on top of three of them. Get out of the tank and shoot the three shields. Get back in quickly. The three shields will reform, and the tank will go up, with you inside. Also, if you keep trying, your tank will land in a corner and on its back. Get out and flip it on the side that is going down. This will project you onto a higher platform. Once you are on it, run to the left of it. Walk to the left and you will see a dead body with a rocket launcher and a SMG next to it. It looks like one on the men with the black helmets and suits from the beginning of the level. There will be a giant rock next to it, with a hole big enough for you to crawl in. Once you get to the other side of the rock, there will be a jagged part of the platform going outward. Next to this will be the Pelican, still suspended in air. Jump onto it (while in mid-air, press Forward to give yourself a boost). Jump once so that the Pelican will mistake you for not being on it. Once the Pelican starts to lift, stay on it until it leaves the level. You will be walking out of the game space. Note: You can climb mountains and go to the edge of the other side of the level that you were never meant to see. This may require a few attempts, but is well worth it.
Vinny Quinton.

Play the level under any difficulty setting. Continue through the level until you get to the part where you are told to push through the Covenant-held ruins. Make sure that you have the Scorpion. In the far right corner from where you enter that little area are a few ledges with some trees and things. Park the Scorpion backwards in the corner and use it to get up on the ledge. Run around the ledge until you reach the straight area with kind of perfectly square rocks with little ramp-like objects in from of them. Wait until the Pelican arrives to drop off the Marines then get on top of the square “rock” by using a crouch jump. Then, jump on top of the Pelican and wait for it to leave. Wait until you fall off of the Pelican, then you can walk all around the top of the level.
Halofreak9388.

When you reach the area with the Jackals with sniper rifles on the path, kill them and find a Ghost. Go back to where you saw the Jackals and go to the left. You will see a group of rocks. Go beyond those rocks and up the hill near them. Continue to use boost and go up the mountains. Note: Try not to get out of the Ghost too often; if you make a mistake you will fall to your death, and if you do not get a checkpoint while on there you will have to start all over again.
thedemon117.

Go by the turret to the right on top the hill. Keep going up the hill and jump left onto another slope. Jump on top of that one and you will be on the top of the map. However, it is very difficult to get down. If you do get down, the bridge will already be down and there will be no vehicles or AI on the map.
thedunhamz.

After crossing the bridge and get to the first checkpoint afterwards. If you are on a Ghost, turn right immediately. You can boost up the slanted grass area. Keep boosting on the slanted areas to get all the way to the top of the mountains where you can drive around and skip parts of the level.
Sean Westwood.

When you first start the level, walk through the fight and go to where the snipers are located. Kill them, then go to the place where the bridge is found. Do not go in the base and put down the bridge. Instead, get a Ghost and go back where you kill the snipers. As soon you go over, bump left and go up the wall. Keep going up with the boost and go through the flat trees.
hagermanl.

Delta Halo: Leave game boundary:
When you get the tank for the first time, continue as usual through the ruins and the waterfall until you reach the area where it starts a new chapter. You will know when you are in the area when the screen changes to a wide screen view with captioning at the bottom. In these ruins, use the tank to climb the cliff side on the right until you are in the mountain range. It is very detailed, with cliffs and mountains. The tank will climb straight up and down vertically.
josh aguilera.

Go to the part where there are four Jackals sniping. They are near the beginning, by the cliff. Then, get a Ghost and return to this location. You can now go to the cliff away from the drop off and work your way up the wall with your boost. If this does not work try moving around a bit. You can now explore the level. If you go down to water, you can go in it and go all the way under the temple.
adam.

When you start, exchange your SMG for your teammate’s battle rifle. Then, run past the part where you must take out the turrets. Go to the building where you have to extend the bridge. Once there, take a Ghost and go back the way you came from. You must pass a big rock to your left, then you will go over a little bump. Stop a short distance after the bump. Note: If you go to the cluster of three rocks you have gone too far. There is a part of the wall where you can turbo up with the Ghost (you must hold A). Keep going up until you pass the line of tree things. Once up there, you can go almost anywhere desired.

When you start the level, walk straight up the small hill. Then, turn left and walk up the other one. Kill everyone, then keep going straight. Turn right and look directly at the building. Walk until you are next to the pod laying next to the walkway leading into the entrance. Turn your head to the right until you are facing another pod. Walk to it, then keep going straight. Walk up the small hill to your left and then the other one. You should be facing an incline with a bridge to your right. Walk up the incline. Carefully jump to the other side of the wall in front of you. Look to your left and walk about three steps, then stop. There is an invisible wall in front of you. You can pass it by press Forward, then crouch jumping. You can do this by jumping, and at the top of your jump, crouch and press Forward. You should now be past the wall and can walk up. Do not worry about the wall of trees in front of you, as you can walk through them. Note: By doing this glitch, at a certain point in the level you cannot advance further, making it impossible to proceed. You must then restart the level.
Sam Farhart.

Delta Halo: Flying tank:
Drive the tank around until you get to the part with all the stationary Covenant shields. Blow the shields up then quickly park the tank on several of them. Get out of the tank and then watch as the shields reform. The tank will fly, doing spins. This is even more enjoyable when you are in the tank. You will die when in the tank and it flies very far. You can also try this with other vehicles.
Mlam138168.

Get the tank and go to the area with the big castle in the middle, where you get men and ammunition. Bring the tank up to the shields (four or five), and shoot the shields with the main cannon. Go onto the shields and wait until they respawn. You will see the tank spin very fast and go very high. Note: You will die and respawn.
CoDTHompsoN487.

Acquire a Scorpion tank. Then, proceed with the mission until you reach the ruins of a complex. Slaughter all the Covenant, then reach the top platform where the energy shields are located. Knock out the shields, then drive your tank on top of them. Position it correctly, and when the energy shields appear your tank should go flying through the air.
TenThousandWatts.

You will get the Marine tank after activating the bridge. You will reach a structure which the Marine will point out is the second structure. After you hear one of the Marines say “A pelican is coming in. Let’s clear an LZ”, you will come up on some Covenant hiding behing about six or seven lined up shields. Destroy all of them, then wait for the shields to reappear. Then, shoot them all to make them deactivate. Immediately park the tank across as many shields as you can. Get out, stand back, and the watch the tank fly.
Mark Bell.

Delta Halo: Flip the Pelican:
This requires two players in coop mode. When you get to the bridge, clear the area of all Covenant forces. A Pelican will arrive to bring you a tank. Before they drop it, have your teammate stand under it. It will not drop the tank. Then, get across the bridge and kill the Elite in the Wraith. Keep the Wraith and go back across the bridge. There will be a hill next to the Pelican. Use it as a ramp and use your boost to get on top of the Pelican. Once on top, wedge your Wraith on the wing. You will be able to push it with your boost. Push it until it hits the building. The Pelican will automatically drop the tank and start to lift up in the air. Stay on it using your boost and it will turn the Pelican. When it flies it will travel straight into the cliff and slide down to the ground. The Pelican will become stuck to the ground and keep spinning. If you go to it, the “Press X to flip Banshee” message will appear. You can flip yourselves very high. Note: This may require several attempts.
Adam and Nathan.

Delta Halo: Ghost inside Scorpion:
When The Dropship is going to drop off your Scorpion (after you have put down the bridge), get a Ghost under the area where the Scorpion gets dropped. The Ghost will be inside the Scorpion. Note: This may only work for a few seconds, and may require a few attempts.
Steff.

Delta Halo: Do not fight anyone in the entire level:
At the start of the level when you crash land near the cliff side, destroy the turrets and the few Grunts. Then, walk to the small tunnel on your right. When you are in the tunnel, walk up the hillside that you can see in front of you. When you are on top of that hillside, do a 180 degree turn and walk up the next hillside. Keep walking until you run into the mountain slope and cannot walk any further. Then, grenade jump onto the slope. You can also just jump onto the slope, but grenade jumping is easier. When you are on the slope, you can walk up it to the top of the mountain. There will be a lot of paper-thin trees. You can walk on many of the other mountains if desired. When you are on top of the mountain, carefully go down the slope to the place where the Jackal snipers are located, when you are supposed to get into the Warthog. When you reach this location, you will have just skipped the beginning of the level. There will be no snipers or Warthog here. You can now walk through the entire level without fighting anyone. Note: If doing this glitch under the legendary difficulty setting, the Envy Skull will not be there.
lotrrocks294.

Delta Halo: Unlimited energy sword:
Once you get to the “Off the rock, through the bush, nothin’ but Jackal” part, jump down the waterfall and try to find the energy sword. Then, try to run out of ammo for it. After you clear the part, you will go down a hill and must face Honor Guard Elites. Try to beat them down with your out of ammunition energy sword. When they are dead, a intermission sequence will start. After the sequence, switch to your secondary weapon, then back to the energy sword. You will hear the sword, but not see it. You can still lunge and kill. Note: If you trade the sword you will not be able to pick it back up.
InCrEdiBLeHoCh57.

Elongation: Floating flag:
Have a Capture The Flag game in the map Elongation. Take the flag and put it on one of the boxes on the moving conveyor belt. The flag should be floating when the box moves.
eric.

Foundation: Leave game boundary:

You can maike it up to “white space” by rocket jumping up the second floor room with the slow rotating fan on the ceiling. After making it up onto the ledge below the fan, lean against one of the ledge’s walls. While aiming straight down, rocket jump again to successfully make it to the top of the level. While on top you can successfully circumnavigate the entire level with the exception of the middle, which is blocked off by invisible walls. Note: This can only be done with a full overshield. Also while in this level on the bottom floor, a monkey riding a missile and a torn poster of an unknown figure can be found on some of the doors near the air-elevator.
Jake and Roy.

Foundation: Get to the top of the level:
This trick requires a friend and both of you must have swords. Go into room number one. There is a box and two windows in the room. Position the box directly under the window. Have your friend stand on top of the box and jump. With your sword out, look at your friend. When he is at the peak of the jump, swing at him and quickly press X. Doing this will cancel any harm that may occur to him. If done correctly, you should be standing on top of the window sill. Next, have your friend do the same thing; swing and press X so that now he or she is in the window with you. Repeat the process as before; jump, swing, and cancel so that one of you is outside of the window on top of the level. Have your friend attack you with the sword and cancel so that now both of you are outside the window. If done correctly, you should be on top of the level, and can now cause mayhem on every player below you.
South Man.

Go to room 1 or 3. Get a player not on your team and have him or her stand next to the wall under the “fan”. When your partner jumps, sword cancel to fly to the “fan”. Let your partner do the same thing to you. Once you are both up there, jump on your partner’s head. Jump and have your partner jump. You will jump to the top of the level. You can either leave your partner or bring him or her up.
DeltaKings.

Foundation: Get on center roof:

First, get on the roof. Then go as far down to the bottom of the level as possible. You should hit an “invisible wall”. Then, go to the right (if you get up on the right side). You should hit a grayish slanted pillar. Have both players jump, then have the bottom person (on the ground) sword cancel you. When you are in the air, press Left. You should get up on a platform.
Brian Burke.

This trick requires an overshield, and a plasma grenade. Go to the area between rooms 3 and 4. There are three exploding gas canisters stacked against the wall. Get on top of the top canister and face ahead. Look up and to the left. You should see an area to land on. Then, look down between your legs at the floor and throw a plasma grenade there. If done correctly, the gas canisters will explode and send you high into the air. Make yourself land on the area of the roof that was just to the left of the gas canisters. Once there, you can walk to the center of the roof and snipe anyone that passes below you.
Chris V.

Foundation: Super bounce:
Go to the middle of the level where the little building is found. Go inside and look for a corner. It will be near an opening that you can walk through. You can also tell if you are in the correct location because it will be on a pile of dirt. Crouch and walk in as usual. Release your crouch, then walk out by the opening by which you crouched. Go up the stairs and turn towards the battle rifle area. Align yourself with a triangular-like crack. Then, run holding Forward and jump (still holding Forward the entire time.) Land on the crack and jump again to super bounce.
LLonghorns883.

Foundation: Shoot rocket launcher through walls:
Stand at the bottom of the stairs with the rocket launcher by room two. Aim part way up the stairs and fire the rocket launcher. The rocket will go through the walls and explode inside room two.
THE HashMonkey.

Gravemind: Covenant carbine with 120 rounds:
Under the heroic difficulty setting, at the detention center you can get a Covenant Carbine with 120 rounds rather than the standard 72. After releasing all of the Marines, do some weapon swapping so that they all have carbines and you do not. Try to have an energy sword and a Brute shot. Later, in the corridors where the Brutes and Elites are fighting, if all five Marines are still alive and you have cleared the first section, wait there and swap weapons with them. Obviously you will need a different weapon to swap; ditch the Brute shot since it will probably be out of ammo, and try to find a Brute plasma rifle to swap. Swap weapons with them until you have a carbine with 120 rounds. It is most likely to be a Marine with a helmet; try them first.
SPBOYLL2.

Gravemind: Fallen Covenant:
Play the game normally (easy difficulty setting recommended) until you reach the point where you must rescue the Marines. For this to work, all the Marines must be alive. While on the bottom level just after you rescue the last Marines, go to the second level through the lift. Stand back a moment and note that there are red dots on your screen. Wait for the Grunts (the red dots) to come down. Try to have a Brute shot and shoot them all as they land. Make sure to kill them all at once. Then, go down to the third level, then up to the second level again. Wait until Cortana says “There are more coming down the lift, Chief”. Wait a moment, and go up. If done correctly, you should only see bodies and guns drop and bounce around.
Kenny Overmyer.

The Great Journey: Leave game boundary:
Wait until Sergeant Johnson blasts open the door to the control room, and destroy all the enemies. A Phantom dropship will appear. Get in a Banshee and fly close above the dropship when it stops. Get out of the Banshee, and stand on top, preferably close to one of its wings so that you will not fly off when it starts to move. Keep standing on it while it starts to fly away. If done correctly, you will fly past the level’s boundaries. You will be able to see the peninsula with the control building in the distance. Eventually, the Phantom will disappear and you will fall deep into the water.
A.J..

When Sergeant Johnson gets to the place where he blows down the door with the Scarab, a Covenant Dropship comes in from the left. Fly over there in the Banshee and destroy all of its guns. Then, fly on top of it and get out. It will then take off and jerk you around. Try and stay in the middle. After about fifteen seconds you will fall off because it boosts, and you cannot stay on. You will fall off into the water below. It should take you about twenty minutes to walk back.
Newbee.

The Great Journey: Zombie Brutes and Elites:
At the “Protect the Scarab” part, go through without killing anything. When you are at the beach, hijack all Banshees (also may work for turrets and Spectres), and all the Brutes will appear as “zombies”. The worst they can do to you is walk into you. Occasionally, an Elite will appear with a Banshee for you. Push him in the water and he will be a half zombie (will duck sometimes). He should not harm the brutes, but if he does, kill him.
DE MASK.

The Great Journey: Underwater Ghost:
At the beginning of the level on co-operative mode, make sure you leave at least one Ghost unharmed. To do this, shoot the Brute out, leaving the Ghost “rideable”. Continue the level until you need to protect the Scarab. Fly to your Ghost, then drive it off the edge and onto the beach. You will die. Get a ride on your partner’s Banshee to your Ghost. You now can drive it underwater until you reach the second barrier (past the first barrier, at the part where the graphics go away). You can also climb up the tower with the Ghost.
DE MASK.

The Great Journey: Killing Johnson:
When you face Tartarus, get a Needler. Keep shooting Johnson and eventually he will fall off. He will reappear directly behind you, run up, and keep sniping Tartarus as if nothing happened.
Zach King.

Headlong: High platforms:
In multi-player mode, go to the Headlong map and make sure there is a Banshee. Get in the Banshee and fly over towards the opposite base. Between the Warthogs and the water, you will see a building with a ramp leading up to a flat surface. Fly the Banshee at a high level towards where the ramp meets the wall either on the left or right side. Then while not in turbo, gently glide towards it so that the wing will just barely scrape the wall. You will slide up to this flat surface and be able to walk around, although your Banshee flying is limited. You can walk behind the buildings and be able to see through walls. On the surface to the left, you can jump up to the next platform by using the Banshee as a boost. Put it against the wall and jump up off it. This allows you to get a good sniper location. This can also be used in System Link or Xbox Live.
Wolfmans55.

Note: Once you get on the platform above the Banshee as previously described, have a two partners approach and do the same thing. Note: A Banshee is not needed to jump to the second wall; you may use a crouch jump to get up there as well. Once your partners get up, have them jump to the second wall. There will be a glitchEd walk way that you can go through. Turn to the left, and there will be a wall with a hole in the middle. You can easily get up there by sword canceling with two friends jumping on each other’s head at the same time. While your friend that is jumping at the top gets maximum height, sword cancel in the air while aiming at him. You should be up to the second level of the glitch. You may now continue and have your friends go back to battle, or they can come up if they use the rocket glitch. While you are up, keep walking forward and take a turn towards the battlefield, but do not jump off. Look at the wall and there should be a slant. Jump on it and continue to the end of the edge. Take a turn to where the cranes are located. Jump on the cranes and you can either walk up on the wire to get to the highest position, or you can move all the way to the edge. Both make excellent sniping locations.
Blake Main.

Headlong: High jump:
Go to “Settings” at the main menu. Select “Game Variants”, then name the game as desired. Go to “Player Options” and add overshields. Then, go to “Vehicle” options and add Wraiths. Press Back or B until you are at the main menu again. Find your game at whatever type of game you set it to. Go to the Headlong map and start the game. Wait for another player and when they arrive, look up for the building with the yellow on the top. Get the Wraith and put it on the corner facing the two Ghosts and Banshee also facing a low wall across from the building you are at with the Wraith. Have the other person stand in front of the wall you are facing. Use the turbo speed to hit the person with the Wraith. If done correctly the person should shoot up higher than a Banshee can go and land on a building. It is a great place to snipe or hide.
George.

Have one player get a Ghost and the another get in the Wraith. Go to the dirt under the broken bridge. Have the Ghost back up into the small wall that is lined up under the bridge. Note: This person cannot be positioned under the bridge, or you will get nowhere. Hold Back. The Wraith should charge into the Ghost, and it will fly an incredibly high distance. You might land in an entirely glitched area behind the sign with the Golden Warthog on it.
SelfExpression.

Headlong: Get on top of cranes:
This trick requires at least two players and a Wraith. Go to the base with the Ghosts and Banshee. Go to the side below the transport exit with both players. Have one player get in the Wraith and the other stand against the middle of the wall facing the base. The Wraith must be lined up exactly with the other player or else he could get squashed. With the Wraith against the base, move then boost at the player standing against the wall. If done correctly, the player should go incredibly high and be able to fall on top of the highest crane. This is an amazing vantage point (except obviously for the people inside of the buildings). You can get a whole team up there with snipers and rocket launchers.
Heavymetalhead82.

Note: This is a long process that requires two people. Get in the Banshee and fly to where the shotgun is supposed to be. Then, fly up to the rooftop that is to the right of the crane. You should only be able to get on one roof. Drop the Banshee down, and have the second player repeat this. Once the second player is up, have him fly to the left and he should hit a wall. Have him fly up as high as he can, then hold still. Have the first player get behind the Banshee, jump, and sword cancel at the Banshee. He should get thrown up to the next roof. Then, have the first player come to the edge of his roof, but just far enough for the second players crosshairs to turn red on their rockets. Have the second player rocket jump up to the first. Then, travel to your right until you reach a wall. Have one player stand facing the wall and jump up and down. Have the other player get set so that their sword crosshairs are at the player who is jumping’s peak height. Sword cancel up to the next rooftop. Have the player that was jumping either sword cancel or rocket jump to the first player. If you go to your left, you should see a slope. If you jump on the slope, you should not slip and fall — you will cling to the slope. Have both players do this. Follow the ground and turn where it turns. Once you have made the “U” turn, you should begin to see the crane. Jump to the crane and walk up the tight rope. You are now at the second highest point in the level.
UnshavenQwerty.

The following can be done on Xbox Live with two players and a Wraith. First, go to the wall near the building where you get the sword with the little slant on it. Have the player not in the Wraith stand up against the wall. With the Wraith, boost into the player. He should be sent flying up and land on either the crane or a building. Note: You must have overshields on.
eric marcus.

Headlong: Get Warthog or Ghost in buildings:
In a Ghost, use boost at an entrance, then air brake just as you are about to hit the pole. You should go over and be in the building. For a Warthog, first land a Ghost directly in front of the pole that blocks the entrance. Then, use the Ghost as a ramp for the Warthog and drive over it (and the pole), into the building. Note: This may destroy the Ghost.
matt.

Headlong: Fly very high:

While on Xbox Live or split screen mode, make sure that there are overshields and a Wraith. Have someone stand directly next to a wall next to a base (only the low walls, where the turrets are on top). Have their gun target pointing directly up. Then have someone in the Wraith use boost (L) and slam into the first player. If done correctly, the person that was hit should fly extremely high and be able to reach secret places not accessible any other way.
Mitch D.

Headlong: Get on top of the level:
Get a Banshee and fly left, then straight for awhile. You will see a building where you can get on top of just it. Fly the Banshee on top of there.
DeltaKings.

Ivory Tower: Separate legs:
Go to the sunny side of the map where the stairs are located. Destroy the hanging pot. Then, get to the ledge where the pot is located and and slowly walk toward it. You will see your own legs walk forward with no upper half.
Acavina.

Ivory Tower: Fall through the floor:
This trick requires two players. Have the settings for rockets. Have one person go to where the over shield is located and jump into the right corner. Then, look at the other player. The other player should be opposite the player in the corner as far back as possible. Stand where the ramp meets the ground. Look at the person in the corner at all times. Crouch-walk very slowly towards the person in the corner, while crouching and looking at him. Once you get to the corner, whack with the rocket launcher and move to the right immediately. If done correctly you will enter a white abyss but not die. Save some rockets because it is difficult to get out.
Alex Swider.

Lockout: Grab Oddball through ground:

When playing Oddball or Team Oddball, the ball is always in the middle of the field. You may get stuck under the ball when everyone on the other team is on the platform with the ball. This can change — if you are under the ball when it is in its spawn location, jump up and hold X. You will grab it through solid ground.
KingUREAL.

Lockout: Super bounce:
Go to the area where the Needlers found, on the floor with the glass in the room opposite from the sniper hill. Walk out and make a right as if you were going to get the battle rifle on top. Look for a space where you can crouch. It is under like a dome-like area. Crouch under it, walk forward, stop, and thne jump and hold Away,. but try not to fall off the edge. It will appear as if you were going to go down the walkway towards the sword, but do not go. Walk and jump, trying to land on the corner ledge holding Forward the entire time. Remember to hold Away after you super bounce or you will hit the rocks.
LLonghorns883.

Lockout: Get on the roof:

Go to sniper rifle hill (where the sniper spawns). Turn around and start to go down the walkway. Look to your right and you will see a ledge. Get on the ledge and follow it around until you reach a corner. Start jumping and have your partner sword cancel at you. You will shoot up to the roof. Then, use the rocket launcher lunge trick to go up there with them.
ChickenDepot1.

Lockout: Get to top of level:
Use the following trick to get to the top of the center console. This trick requires two people, both on different teams. It is much easier to do this if you both have overshields on. Set the custom game so it has rockets and swords. Get one person on the blue portal and make him walk to the edge where you can jump onto the main fighting arena, but do not jump on to it. Stay on the edge. Have the second person walk directly underneath him, but make sure that you can see the other player in the sword aimer. On the little incline ramp, you can probably see the blue portal from where the second person is standing. Next have the person that is on the ledge jump up and down repeatedly. Have the player at the bottom jump up when the first person is about at the peak of his jump. Have the bottom player will do the lunge with the sword. If done successfully, you should fly up to the top. Once up there have your friend “rocket” up (have the player that did not go up empty his rocket launcher, aim so that the reticule is red on the player at the top, then quickly tap Y, R repeatedly).
Kristie Phillips.

On Slayer mode, have one player to stand on the top part of the transporter while you stand below that player on the walk way. Jump while aimed at the player. When the crosshairs turn red, sword cancel and you should fly up to the top of the level.
DeltaKings.

Lockout: Get through wall:

Go to the room where the walls are slanted. Go to the side that is facing the blue room. On the wall in the room you are in will be a light going across the right side. Crouch, then walk slightly left of the light. Walk as far up as you can, then release the crouch. Jump up and down. When you kind of see blue at the top of your screen, crouch then go backwards then forwards. You will go into a ledge on the side of the walkway. This works very well in cops and robbers when you are trying to get away.
Hottieheadb1.

This glitch, if done correctly, will get you stuck inside the walls of Lockout. If done wrong, you will either not do it, die, or go through the wall to the opposite side. First go to the room under the very center. In the room should be ramps in all corners and a light in one of them. Go to the ramp with the light and crouch. Go as far up the ramp as you can. Try standing to the left of the light. Once there, jump once, then again. You should see through the top slightly. The first time you can see through, jump seven more times, eight in all. After eight jumps, hold Crouch + Away. You should slide to the bottom of the ramp and through the floor. You will see whiteness. Wait a moment, then hold Right. You should get stuck inside the wall.
underdawg253.

Go to the sniper tower and into the room on top. In the room should be a hole and a “door”. You must be on the right side of the door if you are looking at it. Crouch and walk along the right edge of the hole leading to the door. Once under the door, you should be stuck. Release Crouch and turn out and run up the sniper rifle ramp. When at the top of the ramp, jump on the ledge that it in front of you (if you are going up the ramp). Jump on it and look down, then jump off in between the two pillar-type objects on the black strip closer to the back pillar. If done corruptly, you should get stuck. You can crouch and see the thin floor. If done incorrectly, you will either die, bounce a little, or nothing will happen.
underdawg253.

Lockout: Hit opponent through glass:
Using a sword, have one person stand on the glass in the middle of the arena. Have the other player stand in the room below. Look up, and have the player on top slash his sword at the person below while the person below jumps and slashes up. You should be able to hit the other player through the glass. You can also do the same thing by having the bottom player throw a plasma grenade. You should be able to hook the player on top through the glass.
Furrypanda726.

Metropolis: Fly away:
Go to Metropolis level (easier in co-op mode). Go in the middle of the bridge where the Banshees come from. From there, the Banshees should attack you. When this happens get in it (knock them out). Fly the Banshee down to where the Covenant ship is located. Have the other player take out the guns on it. Once the guns are destroyed, jump off the Banshee above the Covenant ship. Stay on it. It should take you to a flat surface that in the distance where there are buildings. You can walk through them.
ZZippy124.

Metropolis: Pelican cruise through city:

Near the end where you reach the Marine HQ and the Scarab almost crushes you, you will board the Pelican Dropship. After destroying all Covenant forces in the area two Pelican dropships will approach. One is carrying a Scorpion tank, and the other is carrying a squad of Marines. The dropship carrying the Marines will not touch down, but will hover about twenty feet from the top of the second ramp. Before the ship arrives, drive a Warthog up to the area where the Marines fall out. As the Marines jump, stand on the Warthog and look up to the end of the ramp of the Pelican. As you are suspended, press X repeatedly or hold that button. You will sit in a Pelican seat, and the marines will jump back in with you. The Pelican will lift off and fly through the city and out towards the harbor. It will then fly in awkward patterns and start crashing into things, shaking the camera violently. You and the Marines fall out and onto somewhere on the edge of the map. You land somewhere different every time. Most often, you will land on top of a ledge or in midair above the water. The pelican Will be located a few yards from you, spinning and twirling in the air. Approach the Pelican and the message “Press X to flip Banshee” will appear.
UrbanRumble.

Metropolis: Get in pelican at end of level:

Start the level in co-operative mode. After doing the “Scarab gun” trick with the Banshee, keep the Banshee. At the end of the Scarb’s path you will normally see Pelicans flying across in the distance. You can get in some of these. Fly over to where the Scarab ends its path. Pelicans should be flying across. If not, wait until the Scarab gets there. With a second player on top, land on the harbor to the right and stay there. Pelicans should be flying over you. Occasionally, one will turn slightly, slow down, then go off. This is the one which you must get in. It is on a continuos loop; do not worry if you miss it. Wait until you see that Pelican, then fly over to it quickly with player two on top. Fly under it and have player two to jump. At the top of his jump, have him hold X. If done correctly, player two should be in the pelican. The Pelican will fly into the sea and into the water, but you will stay alive.
maxthemadman.

Metropolis: Put Ghost on the Scarab:

Proceed through the level as usual. When you reach the part where you enter the building with the trapped soldiers, get a Ghost and go into the room with the soldiers. Try stealing one before they all blow up. Note that one of the soldiers will say “Nice ride, Chief”. Keep going up the stairs until you get outside. Go to the end of that area where you get on the Scarab. Blow the machine gun off and push the boxes off the side. Wait for the Scarab (unless it is already there), then jump onto it. Note: Do not get on it anywhere else or the Ghost will explode under the other bridges. When you are on the Scarab, you can go on top and the Ghost will freeze. When you get off it, it will still be hovering. Before you get on, make sure to kill all the enemies on the surface of the Scarab or they will keep stealing it or just drive off the ledge. Note: This does not give you any advantage.
Alan King.

As you go into the building with the Marines, make sure you have a Ghost. Drive all the way up to where you would jump on the Scarab. Note: You may want to have a rocket launcher. Blow up the Marine at the turret and the box next to him with a rocket. Then, hop back on the Ghost and drive up to the place where you just killed the Marine. Boost off, and with luck you will make it on top where you normally battle. You may now battle the Covenant on top and inside if you are careful.
kenny overmyer.

Metropolis: Put Warthog on the Scarab:
Get to the part where you get a Gauss Warthog. Drive it into the place where the Marines are waiting for you inside. Drive the Warthog into there and take a right. There should be stairs. Use the power slide (press L) to squeeze your way through. This may be difficult, but it is possible. Wedge your way through to the top, then stop. Take a left to find a set of stairs. Drive up them carefully, then take another left to the door that the Marine opens. Make your way to the bridge and take a right. Go all the way to the end and wait for the Scarab. When it arrives, knock everything off carefully and fill up on ammunition. Get a running start and launch onto it. Get out and get on the gun. Shoot everyone until they die, then get back in the driver seat and drive down the slope. Power slide around the corner and get back on the gun. As soon as everyone dies, you will have completed the level. This is a very difficult to accomplish.
pinkmonkeyl.

Metropolis: Jump on Scarab early:
When you get to where you can jump on the Scarab, jump early so that you get on the top of the eye that has the gun on it. When you get to the eye, go to either the left or the right. You will land on a ledge. Then, move forward. You can now see the top and the bottom levels of the Scarab. The Covenant cannot see you and you can still shoot them. You must still go inside to kill the drivers and complete the level.
Redemptionplaya.

Metropolis: Look through Scarab:
While performing this, you will not see anyone in the Scarab. Be equipped with a shotgun and a rocket launcher. After going through the last pair of doors, turn left onto the first ledge. In the fourth opening on the ledge, jump onto the right side of the Scarab’s cannon so that one part of you is supported by the wall and your other side is supported by the cannon. If done correctly, you should now be looking through the Scarab. You also will not be able to get hit by your enemies. Note: This requires precise timing.
parker-richardson.

Metropolis: Tank in tunnel:
When you get past the bridge, if you have managed to keep the tank intact you can get it into the tunnel. Drive it down past the two Wraiths and take out the Grunts and the Elite on the way. When you get to the barrier where the Marine says “It’s tight quarters on the other side, take this” and gives you the shotgun, jump out of the tank and drive the Warthog up against the barrier. Make sure it is facing the barrier and is directly against it. Then, drive the tank directly at the barrier, using the Warthog as a ramp. You should start to angle up. If you hold Forward, you can keep going. You can also get it past the next barrier by doing the same thing. If you want to get it past the part where you need the Banshee to get the Scarab gun, you must angle the Warthog so that you can drive the tank over it to be diagonal to the door. This is difficult to do and requires a lot of patience.
Blackrose1186.

Metropolis: Get on top of the tunnel:
Kill the Marines because they will destroy the Banshees. Once the Banshees come up, shoot one of them. This happens before you must enter the tunnel. Then, board one of them. Go to the tunnel and land on top of the Phantom. Wait for it to lift of the ground. Make sure you do not fall off. Once the Phantom disappears you are free to roam around. Note: There is no boundary, and you can fall of into the water or back onto the main part of the level.
Walter Arnold.

Metropolis: Stick to water:

Get a tank at the start of the level. Get in the tank and keep driving until you get to the big hole in the bridge. Wait there until the check point message appears. Then, drive the tank through the hole. When your body is supposed to hit water, sometimes it will just stick to the water. Also the tank and only your weapons will stick. The results vary every time.
Zac.

Metropolis: Float above water:
Do the “Get in Pelican” trick. When it flies out and starts to flip, you will be standing above water.
MATNAT94.

Metropolis: Floating Warthog:
Fight your way to the part of the level with two Wraith tanks and a Gauss Warthog fighting a few Ghosts. Help the Warthog take out the Ghosts and the Wraiths. After this, you will be directed toward a door with a few people and boxes. Get into the Gauss Warthog and drive to that door. Hit a few people on the way if desired. After you get to the door, you will realize that you can fit the Warthog through the hallway if the boxes were out of the way. This is where the turret on your vehicle comes in handy. Shoot the boxes to the farthest corner away from the Warthog. You will need to determine the correct spot for them. Every so often, drive into the room with the boxes, and see if you can shift around (using the L-Brake) and swerve into the next hallway. There will be more boxes. Also shoot these, but this time get them in your way. You can then drive into them and will be pushed over and towards the stairway. L-Brake onto the stairs and drive hard into the Marine in the turret at the top of them to get him out of your way. Drive your way to the top of the building, using the stairs. When you emerge and see the Scarab walking over a bridge, turn left and drive to the next door. Continue what you have been doing, and drive through the hallways to the top, where you have to get on the Scarab. Let the Scarab reach the end of its scripted path, and go to the platform overlooking it at the dead end. Ram the Human turret and the boxes off the edge and back up. Then, drive hard onto the Scarab. Hopefully you will land on the very top of it. Get out, and look at the Warthog. It is now floating, as if in an electromagnetic field of some sort.
infiniteshadow.

Metropolis: No Wraiths:
You will begin the level beside a tank. Ignore it, turn right, and look for a Warthog. Climb in the Warthog and race down the bridge. If you go fast enough, the Wraiths at the beginning of the tunnel will not have time to respawn.
WolfDirtbike.

Metropolis: Invincible Marine:
When you reach the far side after taking the bridge in the tank, you will enter a tunnel. At the bottom are some Marines. Kill all the Marines except for one, then get back into the tank. That Marine is now invincible. You can run her over, leaving a long streak of blood. You can also drive her up a wall and blood sprays very high on the wall.
Nick M.

Take the tank at the start of the level and kill the two Marines. Pick up the other two marines on the way to the tunnel. Enter the tunnel. Before you go to the location where everyone gets out of your vehicle, there will be a Warthog with marines sitting in it. Shoot it with your tank until it flips over and the Marines come out. Drive near it and get the Marines to board your tank. Check your tank for a redheaded female Marine with a shotgun. No matter how many times you shoot her, run her over, or blow her up, she will not die or shoot back at you.
Mr.Coffee101.

Metropolis: Disappearing Scarab:
Note: This trick requires the Sputnik mode skull. Reach the area when you first exit the tunnels and a caption on the bottom of the screen reads “This town ain’t big enough for both of us”. You will have to do this quickly. Immediately when you walk out of the tunnels , grenade jump up the wall on your left. You will be on a ceiling area. When you are on this, go forward and get on the narrow ledge that you see in front of you. Then, when you are on this, just walk across the ledges and awnings on the side of the wall until you reach a point when you have to grenade jump again to get to the ledge above you. Grenade jump here and walk a short distance. You will fall onto a lower ceiling area. If done quickly enough, the Scarab will be walking past and will be going down a path through a cluster of buildings. Follow it, and eventually it will be about to walk into a wall. You will see the Scarab disappear just before it hits the wall, since it has reached the end of its scripted path.
lotrrocks294.

Metropolis: Disappearing weapons:

When you are on the walkways to kill the Scarab, use the rocket launcher and shoot the tail and the similar plasma gun-like weapon near the head. If you hit them correctly, they should disappear.

Metropolis: Anti-gravity Warthog:
Start the game under the easy difficulty setting with a co-op partner. Play through the level and get to the Marine HQ where the Scarab attacks. Make sure you have a Warthog. Drive it through the base hallways to the roof where the Scarab will pass over. Continue driving until you get it to the bridges over the river where there are a mass supply of weapons. Drive the Warthog all the way to where you must board the Scarab. Make sure both players have rockets. Where the Scarab stops, destroy the turrets. Park the Warthog facing the parked Scarab with the front two wheels hanging over. Both players must fire their rockets at the back of the Warthog at the same time. It will be launched onto the top of the Scarab. It will float here and never d